Procedural-Landmass-Environement-Generation

this is a fork of the Procedural landmass project made by Sebastian Lague available (here)[https://github.com/SebLague/Procedural-Landmass-Generation]

This project aim is to add a variation to the generated world by adding regions with specific Heightmap settings.

As we can see here the transition between the two regions is not seamless. Not seamless transition between regions

Result

Two regions